AI Insights · Timothy · October 2022
Top 5 Apple Arcade Games in South America Q3 2022
Discover the performance trends of the top 5 Apple Arcade games in South America during Q3 2022, including weekly downloads, revenue, and active users.
The third quarter of 2022 showcased dynamic performance trends for the top Apple Arcade games in South America. Here’s a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Snake.io - Fun Online Snake experienced a noteworthy fluctuation in weekly downloads, starting strong with over 315K and peaking at 409K in mid-July before settling down to approximately 339K by the end of September. Weekly revenue for the game remained relatively stable, hovering around $300, with slight increases and decreases throughout the quarter. The game’s active user base showed a similar trend, starting from 1.9M and peaking at around 2.1M active users in early July, before stabilizing near the same mark by the end of the quarter.
Sonic Dash: Fun Endless Runner maintained a steady rate of weekly downloads, ranging from 206K to 258K throughout the quarter. Revenue, however, saw a decline from $2K at the start of the quarter to just above $1K by the end. Active users fluctuated slightly, starting at 2M and ending at a similar level, indicating a stable engagement from the player base.
Asphalt 8: Airborne showed a varied performance in weekly downloads, from a low of 95K to a high of 162K in August. Revenue saw a peak in late August at around $4K, before stabilizing around $2.7K towards the end of September. The game’s active users showed a significant rise in late August, reaching nearly 388K, before stabilizing around 308K by the end of September.
Temple Run had a remarkable peak in weekly downloads in late July with 141K, before stabilizing around 84K by the end of September. Revenue for the game remained modest, starting at $139 and dropping to $68 by the end of the quarter. Active users experienced a peak in late July with 538K before stabilizing around 485K towards the end of September.
Hill Climb Racing saw a rise in weekly downloads from 108K at the start of the quarter to 112K by the end of September. Revenue for the game fluctuated, peaking at $644 in mid-July and ending the quarter at $417. Active users showed a peak in early July with approximately 1.57M, before normalizing around 1.32M by the end of September.
These insights into the performance of top Apple Arcade games in South America for Q3 2022 are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.